Works Posts

Ombu spot 2015 from David Aguero on Vimeo.

Tv spot – OMBU

This is a TV commercial work that I did for OMBU ( a security shoe for workers) I did everything, 3d modelling, textures, light and shaders, animation, post, sound FX and music, 2 month work. all made in Lightwave 3d 11.6.3, textures made in Substance Painter.

Frog Turntable - Lightwave 3D from David Aguero on Vimeo.

Frog!

Base model in Lightwave, sculpt and textures in Zbrush, animated and rendered in Lightwave’s native engine, rigged with Genoma. No color post, only a sharpen pass and bloom.

Space station

this was made for a contest moderated by Peter Thiersch ( www.rendering.de ) and the Lightwave 3D group on Facebook.
Also I made a making of for CGARENA

Original post:

story:

a strange phenomenon caused the destruction of Aurora (a small planet), in order to investigate, humans of alpha centauri installed a small space station on the remains of the planet… some people think that the planet was intentionally destroy to extract a rare mineral…

Made in Lightwave 3D ( Model, lighting, render and color corrected)
All procedural textures except for 1 texture hand made (planks)
Volumetric light and lens flares also made in Lightwave 3D

 

final render:

Aurora Station

 

Details

mix

wire

wire

 

volumetrics

dust

 

The beginning of the… beginning

 

I will inaugurate this web/portfolio with one of my very first complete 3D work, my intention with this blog is to show my personal work and share tips or video tutorials of the stuff I learn on this planet, thanks for reading.

Original post:

A team of archaeologists make a shocking discovery, a strange signal came from an uknow artifac. another species is found near the artifact, is the owner? another explorer?

funstuff search the ten signs, there are 10 :)

the cgsociety challenge lasted 60 days, I worked on this piece two and a half hours every day before I go to my actual work (except weekends). This is my first complete 3d work, allways doing test or some one else work, I take this oportunity to do the thing I like the most, fantasy concept art.

is pure 100% lightwave, 99% procedural textures, fog and clouds with hipervoxels render time aprox. 3hs (3200×1800) minor color correction in photoshop, bloom, and flares.

Render

final_CGS_ten_ARY3D

close up

close up

wire:

wire

WIP video

CG Society – Challenge – TEN – ARY3D from David Aguero on Vimeo.