Base model in Lightwave, sculpt and textures in Zbrush, animated and rendered in Lightwave’s native engine, rigged with Genoma. No color post, only a sharpen pass and bloom.

1 Comment


about 2 años ago

Hello David I was in awe the beauty of your video eg frog Even more realism on the water hole I'd like to be as good as you :-) You can create a tutorial as you did for asteroid field also for the water of the frog? thanks


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