Base model in Lightwave, sculpt and textures in Zbrush, animated and rendered in Lightwave’s native engine, rigged with Genoma. No color post, only a sharpen pass and bloom.
I was in awe the beauty of your video eg frog
Even more realism on the water hole
I'd like to be as good as you :-)
You can create a tutorial as you did for asteroid field
also for the water of the frog?
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